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reportvia en.gamegpu.com

NPCs in Grand Theft Auto VI will be able to avoid collisions with the player character.

Rockstar Games is implementing enhanced collision avoidance systems for NPCs in Grand Theft Auto VI. The non-player characters will now be able to detect and react to the player character, moving out of the way rather than simply colliding or clipping through. This represents an upgrade from previous entries in the series, where NPC behavior during physical contact was more rigid and less dynamic.

The improved system suggests that pedestrians and other characters will interact more naturally with player movements throughout the game world. This could make crowded environments feel more responsive and realistic as NPCs actively navigate around obstacles and other characters.

For players anticipating GTA 6’s launch, this refinement means the open world will likely feel more immersive and believable, with a living environment where characters react intelligently to your presence rather than standing passively or getting stuck during interactions.

Primary sourceRead the original at en.gamegpu.com →Every story on this site links its source — that's the whole point.

Filed under:🔎 Features & leaks

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